MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a
patented digital audio encoding format using a form of lossy
data compression. It is a common audio format for consumer audio
storage, as well as a de facto standard of digital audio
compression for the transfer and playback of music on digital
audio players.
MP3 is an audio-specific format that was designed by the Moving
Picture Experts Group as part of its MPEG-1 standard. The group
was formed by several teams of engineers at Fraunhofer IIS,
AT&T-Bell Labs, Thomson-Brandt, CCETT, and others. It was
approved as an ISO/IEC standard in 1991.
The use in MP3 of a lossy compression algorithm is designed to
greatly reduce the amount of data required to represent the
audio recording and still sound like a faithful reproduction of
the original uncompressed audio for most listeners. An MP3 file
that is created using the setting of 128 kbit/s will result in a
file that is about 11 times smaller than the CD file
created from the original audio source. An MP3 file can also be
constructed at higher or lower bit rates, with higher or lower
resulting quality.
The compression works by reducing accuracy of certain parts of
sound that are deemed beyond the auditory resolution ability of
most people. This method is commonly referred to as perceptual
coding.[5] It uses psychoacoustic models to discard or reduce
precision of components less audible to human hearing, and then
records the remaining information in an efficient manner.
This technique is often presented as relatively conceptually
similar to the principles used by JPEG, an image compression
format. The specific algorithms, however, are rather different:
JPEG uses a built-in vision model that is very widely tuned (as
is necessary for images), while MP3 uses a complex, precise
masking model that is much more signal dependent.
The MP3 lossy audio data compression algorithm takes advantage of a
perceptual limitation of human hearing called auditory masking.
In 1894, Alfred Marshall Mayer reported that a tone could be
rendered inaudible by another tone of lower frequency.[6] In
1959, Richard Ehmer described a complete set of auditory curves
regarding this phenomenon.[7] Ernst Terhardt et al. created an
algorithm describing auditory masking with high accuracy.[8]
This work added on a variety of reports from authors dating back
to Fletcher, and to the work that initially determined critical
ratios and critical bandwidths.
The psychoacoustic masking codec was first proposed in 1979,
apparently independently, by Manfred R. Schroeder, et al.[9]
from AT&T-Bell Labs in Murray Hill, NJ, and M. A. Krasner[10]
both in the United States. Krasner was the first to publish and
to produce hardware for speech (not usable as music bit
compression), but the publication of his results as a relatively
obscure Lincoln Laboratory Technical Report did not immediately
influence the mainstream of psychoacoustic codec development.
Manfred Schroeder was already a well-known and revered figure in
the worldwide community of acoustical and electrical engineers,
and his paper had influence in acoustic and source-coding (audio
data compression) research. Both Krasner and Schroeder built
upon the work performed by Eberhard F. Zwicker in the areas of
tuning and masking of critical bands,[11][12] that in turn built
on the fundamental research in the area from Bell Labs of Harvey
Fletcher and his collaborators.[13] A wide variety of (mostly
perceptual) audio compression algorithms were reported in IEEE's
refereed Journal on Selected Areas in Communications.[14] That
journal reported in February 1988 on a wide range of
established, working audio bit compression technologies, some of
them using auditory masking as part of their fundamental design,
and several showing real-time hardware implementations.
The immediate predecessors of MP3 were "Optimum Coding in the
Frequency Domain" (OCF),[15] and Perceptual Transform Coding (PXFM).[16]
These two codecs, along with block-switching contributions from
Thomson-Brandt, were merged into a codec called ASPEC, which was
submitted to MPEG, and which won the quality competition, but
that was mistakenly rejected as too complex to implement. The
first practical implementation of an audio perceptual coder (OCF)
in hardware (Krasner's hardware was too cumbersome and slow for
practical use), was an implementation of a psychoacoustic
transform coder based on Motorola 56000 DSP chips.
MP3 is directly descended from OCF and PXFM. MP3 represents the
outcome of the collaboration of Dr. Karlheinz Brandenburg,
working as a postdoc at AT&T-Bell Labs with Mr. James D.
Johnston of AT&T-Bell Labs, collaborating with the Fraunhofer
Society for Integrated Circuits, Erlangen, with relatively minor
contributions from the MP2 branch of psychoacoustic sub-band
coders.
MPEG-1 Audio Layer 2 encoding began as the Digital Audio
Broadcast (DAB) project managed by Egon Meier-Engelen of the
Deutsche Forschungs- und Versuchsanstalt für Luft- und Raumfahrt
(later on called Deutsches Zentrum für Luft- und Raumfahrt,
German Aerospace Center) in Germany. The European Community
financed this project, commonly known as EU-147, from 1987 to
1994 as a part of the EUREKA research program.
As a doctoral student at Germany's University of Erlangen-Nuremberg,
Karlheinz Brandenburg began working on digital music compression
in the early 1980s, focusing on how people perceive music. He
completed his doctoral work in 1989 and became an assistant
professor at Erlangen-Nuremberg. While there, he continued to
work on music compression with scientists at the Fraunhofer
Society (in 1993 he joined the staff of the Fraunhofer
Institute).[17]
In 1991, there were two proposals available: Musicam and ASPEC
(Adaptive Spectral Perceptual Entropy Coding). The Musicam
technique, as proposed by Philips (The Netherlands), CCETT
(France) and Institut für Rundfunktechnik (Germany) was chosen
due to its simplicity and error robustness, as well as its low
computational power associated with the encoding of high quality
compressed audio.[18] The Musicam format, based on sub-band
coding, was the basis of the MPEG Audio compression format
(sampling rates, structure of frames, headers, number of samples
per frame).
Read more about MP3 files.
Source:
http://en.wikipedia.org/wiki/MP3